Subject: International Race of Champions
From: [email-masked]
To: David Roth <[email-masked]>
Date: Fri, 28 Jul 95 02:43:58

Resource error - try resending
           Original text follows 
-----------------------------------------
Date:      Fri, 21 Jul 1995 15:45:00 GMT-3
From: David Roth <[email-masked]>
Organization: BahiaNet Echomail Network Organization
Reply-To: David Roth <[email-masked]>
To: [email-masked]
Subject:   International Race of Champions
Sender: [email-masked]

-=> On 21 Jul 95  11:53, [email-masked] wrote: <=-

 je> Hmmm.. good point... Would World Coordinates work on a Morphing
 je> objects?  I don't know if Morph surfaces woul dbe used or not, but I
 je> think if you cale it to "small" in Modeler and save it as "TRACK-SMALL"
 je> and then extend it and save it as "TRACK-STREACHED", then morph
 je> between, it might work.  Just make sure the texture is sized to the
 je> bigger objects, and set World Coordinates.  Just a thought...

Still won't work. If you morph, the track will grow, but in the same shape
instead of expanding and having curves appear durring time.

David.

---   +----------------------------+-----------------------------------+
---   |         David Roth         |  E-mail: [email-masked]  |
---   |        VideoGraphics       |  Voice/Fax/Data: 55-71-336-5871   |
---   |  Tecnologia em Multimidia  |     Salvador, Bahia, Brazil       |
---   +----------------------------+-----------------------------------+

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